My comic is on Gizmodo, Make Magazine Blog, Lifehacker, and many more sites. Thank you, everyone!
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Arduino Comic on Boing Boing
Thank you Boing Boing and Cory Doctorow for linking to my comic! Also thanks to those who made comments, they are (and will continue to be) helpful in making revisions.
Comic on Arduino Site
Thanks Tom Igoe for blogging about my Introduction to Arduino Comic!
ITP Camp 2
It’s been a couple of weeks since the end of ITP camp, and I have to say, it was memorable once again. The laser cutter! I spent a lot of time cutting and etching fabric, glass and wood. I would like to have one of these at home, though I might never go outside again.
There were many great sessions- Jeff Feddersen’s Making Electricity stood out, as did all of Tom Igoe’s pcomp sessions. I learned a bit more about Processing with Matt Parker and Andres Colubri, also integrating Processing with 3D software Rhino, as well as a framework for App development, Cinder. And Jitter from Gabe Barcia-Colombo. I am looking forward to working in Processing for Android with Arduino. Kate Hartman’s wearable session was great too. This year I gave a session on Instructional Comics. There was plenty more, I unfortunately had to leave early for family stuff. But I will probably be back, to see old and new friends, as well as catch up on some new technology.
I now have my ethernet shield up and running with my Arduino, turning servo motors from a webpage. More to come soon, with pictures.
ITP Summer Camp 2011
After having a great time at ITP Summer Camp last year, I decided to attend again. In the few days since it started, I have learned about hacking the Kinect from Dan O’Sullivan, made pop-up books with Marianne Petit, heard Clay Shirky discuss social media and the Arab Spring, listened to Danny Rozin talk about his mirror pieces. Also, eat some camp-style hamburgers. I also participated in 1 in 1, one project in one day, start to finish with documentation. Fun! More details later.
Art Access and Decay
I am in a group show at Subliminal Projects in LA called Art Access and Decay. The exhibition features work created in New York in the late 70’s and 80’s. Check it out here. I am showing cardboard jewelry.
SXSW: Day Three
Panels! First The Politics of HTML 5. Unfortunately I only saw about half of this panel. The panelists discussed the problems of setting the specs for the HTML 5 standard and navigating the interests of stakeholders who sometimes have opposing objectives- the “priorities of the various constituents†are not the same. John Foliot of Stanford pointed out that a large percentage of the open bugs and issues in the standard currently have to do with accessibility. “There is tension between what a working group can do and a federal agency can do.â€
Urban Technology on the Dark Side looked at the relationship of cities to technology, focusing partially on military and governmental surveillance. It also showed how activists, artists and architects have subverted techniques of surveillance and partition to their own ends. Artist and geographer Trevor Paglen’s long-range photographs and Project Cybersyn, a project in real-time computing used as an economic model during the Salvador Allende government in Chile were shown.
At Big in Japan: Outreaching to a Unique Market, panelists discussed specific cases that succeeded in establishing brands in the Japanese market. Blogger Fumi Yamazaki explained how different generations use mobile devices, and pointed out that the commute of the average Japanese worker is about twice as long as an American’s and it is spent on a train (not driving) where they can use their devices. Ryan Holmes of Hoot Suite commented that some of their success in Japan might be due to the cute mascot they had made into a stuffed animal. Information was shared about contributing to the relief effort in Japan.
Founder of 4chan Christopher Poole discussed the importance of allowing users to remain anonymous in a site with user-generated content such as his image-based bulletin board. “The cost of failure is really high when you are using your real name.†His site favors “content over creator, creators squeezed together riffing back and forth. In 4chan, its not just the product but the process as well.â€Â In 4chan, none of the content is archived, it is dynamic and ephemeral. Poole also demoed Canvas, his new project which launched in beta earlier this year. Again it is user-generated, set up in a collaborative model, at this point all content is visual. This time users must set up an account, for now through Facebook, though they may remain anonymous. It offers users simple tools “to level the playing field†to create and share images.
Of Fanboys & Fidelity – Adapting Comics For Broad Audiences: Filmmaker Robert Rodriguez, (who as an undergraduate at U T was a cartoonist and had a strip in the student newspaper), had long been a fan of Frank Miller’s series Sin City when he approached him about making the series into a film. He got Miller interested in working with him by shooting some scenes based on the graphic novel and flying to NY to show him. Miller was concerned about the script, so Rodriguez wrote it in a month based on the graphic novels (there is no screenplay credit in the movie, Rodriguez considers it an adaptation). “I made it very easy for himâ€.
Greg Rucka, writer of the graphic novel Whiteout, discussed his experience in seeing his work turn into a movie. He did not write the script, he wrote 3 scenes based on character, not plot. Rucka expressed strong opinions on how the super hero genre is seen by Hollywood producers-“Fidelity to the character makes or breaks these movies. Big studios approach to super heroes is apologistâ€.
That’s it from me about panels for this year. Other SXSW news- this is the year of the group messaging app. GroupMe, Beluga and many more. The parties were a lot of fun, Lone Star beer everywhere, along with a big pile of carrot sticks.
SXSW: Day Two
Check out the PW coverage! On the PWxyz blog and on the PW site.
On Saturday, my first panel was Drawing Back the Curtain on CSS Implementation. This panel had representatives from theW3C Working Group on CSS as well as from the major browsers (Safari excluded). They broke down the features of CSS 3 into two general categories, new features and features that make things easier (or “easing the pain you feel every dayâ€), and commented that the second group get a lot more response from the development community. The panelists repeatedly encouraged the audience to become part of the process by making comments to the working group. Elika Etemad discussed the box model- she believes that padding and borders should be part of width (Microsoft was right!). If your eyes are glazing over, you are not alone, I cannot interest my students in the box model and they are learning CSS. There was quite a bit of discussion about layout and why there hasn’t been a better layout model.
Next, Flash is Dead! Long Live Flash! A panel I can clearly relate to. After donning tees-shirts “I Love Flash†and “HTML 5â€, Elliot Chong and Toby Miller of Resource Interactive discussed the pros and cons of working with Adobe Flash as a development tool. At the top of a list of topics, both sides first agreed that Flash intros suck. Search engine optimization in Flash, HTML 5 browser support, mobile performance in Flash were all debated. In the end, both sides agreed that Flash is just a tool and that developers should be “polyglot engineers rather than platform fanboys†using “the right tool for the right job.†I was hoping for more resolution here, but guess that wasn’t meant to be. Entertaining though.
Jane McGonigal reprised her TED talk (and Colbert appearance), making the case that “games are preparing us to take on the world’s most difficult problems.†She outlined the possible benefits of games (positive emotions, better relationships, meaning and accomplishment), then engaged the entire (very large) audience in a game of Massively Multiple Thumb Wrestling. “With great gaming comes great responsibility.â€Â MacGonigal pointed out that an average gamer born in the 1980’s or after will have spent 10,000 hours playing video games, which is roughly equivalent to the amount of time spent in middle school and high school. She talked about the relationship of eustress, or positive stress, to gaming- one gets the focus and adrenaline surge without the negative consequences. After outlining statistics that prove that gaming really isn’t bad for you (gamers have fewer nightmares and more lucid dreaming, for example), she showed projects that have used gaming for social good, in education (Quest to Learn) and in politics (the Guardian’s Investigate your MP’s expenses project).
Next we took a break from panels and went to ScreenBurn, which is the video game element of the SSWi. We took a quick stroll through the exhibition floor, where the exhibitors range from Capcom and Sony to the Game Development Institute at Austin Community College. One standout was the IndiePub booth, which exhibited the finalists for the 1st Independent Propeller Awards. These games had great graphics and the gameplay looked clever and absorbing as well.
My final panel was All These Worlds Are Yours: Visualizing Space Data. I was really tired, got there late and didn’t take many notes, but check out these links. Eyes on the Earth 3D and Eyes on the Solar System
Had to take a break, why not visit the PlayStation Lounge? Cocktails, carrots, some strange food in chafing dishes. Also lots of games and 3D TVs.
Spent the evening with my family. Fun!